No luck. No house.
Six things we will put in writing. Each one is checkable, and where a claim rests on a document, we name the document and say what it does not cover.
There is no house.
DUELS is never your opponent. Every match here is one person against another person, and we are not one of them. We do not field a bot in a live match, we do not take a side, and there is nothing on this platform that plays against you.
No luck. Nothing is left to chance.
No shuffle. No dice. No draw. In Card Duel both players can see what is in play before they commit to a move; in DropDuel every piece is placed by a person, not handed to them. The same decisions produce the same result, every time.
This is enforced rather than promised. A check runs over this codebase on the paths where a match outcome is decided, and nothing that introduces randomness there can be merged. No file can exempt itself from it, and any exception has to state its reason on the line itself. It exists because one slipped through once and was found by a person reading the code — which is not a detection method, so it was replaced by one.
A match ends.
There are no streaks to protect. No daily reward. No timer counting down to something you lose by not coming back. When the match is over, the product is over.
The free side keeps no score at all — no ladder, no rating, nothing accumulating while you are away. It is something you do with people you know for twenty minutes, and then it is finished.
A Danish company, and a question we asked in writing.
DUELS is registered in Denmark under CVR 46451813, and you can look that up.
Before building any of this we put our game concepts to Spillemyndigheden, the Danish state authority, and received a written answer — journal 26-632347. Their preliminary assessment is that the concepts we described are skill games and, as a starting point, fall outside Spilleloven.
That question is about the side with money on it — nothing here is played for a stake, so it does not arise on the free side. It is on this page anyway because it is why the games have no shuffle and no dice on either side.
Being exact about what that is and is not: it is guidance, not a ruling. They state expressly that they cannot approve a concrete concept, and the answer itself names no game — it responds to three concepts we set out, the ones that became Card Duel, CycleDuel and DropDuel. Nothing beyond those three was put to them. We will show it in full to anyone who asks.