The awkward questions.
Where an answer rests on a document, we name the document and say what it does not cover. Where we do not have an answer yet, we say that instead of inventing one.
Is this legal? Do you need a licence?
Where this applies to you:nothing on the free side is played for a stake, so the licensing question does not arise here at all. It arises on the side with money on it, and the answer below is the platform's as a whole — worth reading anyway, because it is the reason the games are built the way they are on both sides.
Spilleloven — the Danish act covering games played for money — applies where three things are present at once: a stake, a prize, and an outcome that turns on something other than the players' own skill. DUELS has the first two. It does not have the third, and that is a constraint the product is built around rather than a happy accident.
We did not decide that by ourselves. We described our game concepts to Spillemyndigheden and received a written answer, journal 26-632347. Their preliminary assessment is that the concepts described are skill games and, as a starting point, fall outside Spilleloven.
What that answer is not: it is guidance, not a ruling, and they state expressly that they cannot approve a concrete concept. It does not name a single game either — it responds to three concepts we described, the ones that became Card Duel, CycleDuel and DropDuel, and nothing beyond those three was put to them. If you are ever told that a regulator has approved DUELS, that is an overstatement, and that goes for us as much as for anybody else.
Is it really all skill?
There is no shuffle, no dice and no draw anywhere in a match. Both players commit at the same time, both commitments are revealed together, and the position that results is a function of what the two of you chose. Nothing is generated for either side.
That is enforced in the codebase, not just intended: a check refuses randomness on any path where a match outcome is decided, no file can exempt itself, and every exception has to state its reason on the line. It was built after one instance got through and was caught by a person reading the code — twice — which is not a way to catch the next one.
Worth saying plainly, because it cuts both ways. No luck means no rescue. A better player will beat you more often than not, and there is nothing in the design that will hand you a match you did not play well enough to win.
What happens if someone drops out mid-match?
If your opponent goes offline and does not come back, you can end the match and take the result. The player who left is the one who gives it up — you cannot claim that against yourself, and a player who is losing cannot use it to escape a match. Both of those are refused by the server, not by the app on your phone.
Who is behind DUELS?
A company registered in Denmark under CVR 46451813 — a number you can look up, which resolves to the registered owner in a single search. It is not a fund, a studio or a group.
The email address in the footer reaches a person, not a queue. Contact page →
How old do you have to be?
Eighteen. That holds on every part of DUELS, including the parts where nothing is at stake.
What do you keep about me?
A privacy policy is written and is being published alongside these pages. Until it is live, ask and we will tell you exactly what we hold.
What we can say now: on the free side you sign up with a handle. We do not ask who you are.
Something is broken, or I want to tell you the product is wrong.
Please do. Write to us here. Being told the thing is wrong early is worth considerably more to us than being told it is good.